无为清净楼资源网 Design By www.qnjia.com

前言

"external nofollow" href="https://laraweb.net/">https://laraweb.net/ 这是一个日本的网站,我觉得挺适合新手的,内容用浏览器翻译过来就ok了,毕竟日文直翻过来很好理解的

关于服务容器

"htmlcode">

$this->app->bind('sender','MailSender');
//$this->app成为服务容器。

"htmlcode">

$sender = $this->app->make('sender');
//从服务容器($this->app)创建一个sender类。

在这种情况下,将返回MailSender的实例。

"color: #ff0000">laravel容器基本认识

"htmlcode">

$app = new Illuminate\Foundation\Application(
  dirname(__DIR__)
);

"color: #ff0000">如何在代码中获取到容器实例

第一种是

$app = app();
//app这个辅助函数定义在\vendor\laravel\framework\src\Illuminate\Foundation\helper.php

里面,,这个文件定义了很多help函数,并且会通过composer自动加载到项目中。

所以,在参与http请求处理的任何代码位置都能够访问其中的函数,比如app()。

第二种是

Route::get('/', function () {
  dd(App::basePath());
  return '';
});
//这个其实是用到Facade,中文直译貌似叫门面,在config/app.php中,

有一节数组aliases专门用来配置一些类型的别名,第一个就是'App' => Illuminate\Support\Facades\App::class,

具体的Google一下laravel有关门面的具体实现方式

第三种是

"htmlcode">

abstract class ServiceProvider
{
  protected $app;

"color: #ff0000">如何理解服务绑定与解析

"htmlcode">

app()->bind('service', 'this is service1');
app()->bind('service2', [
  'hi' => function(){
    //say hi
  }
]);
class Service {
}
app()->bind('service3', function(){
  return new Service();
});

"htmlcode">

public function singleton($abstract, $concrete = null)
{
$this->bind($abstract, $concrete, true);
}

"htmlcode">

if (! $concrete instanceof Closure) {
  $concrete = $this->getClosure($abstract, $concrete);
}

看看bind的底层代码

public function bind($abstract, $concrete = null, $shared = false)

"htmlcode">

app()['service'] = function(){
  return new Service();
};

绑定大概就这些,接下来看解析,也就是取出来用

$service= app()->make('service');

"htmlcode">

/**
 * Resolve the given type from the container.
 *
 * @param string $abstract
 * @param array $parameters
 * @return mixed
 */
public function make($abstract, array $parameters = [])
{
  return $this->resolve($abstract, $parameters);
}
/**
 * Resolve the given type from the container.
 *
 * @param string $abstract
 * @param array $parameters
 * @return mixed
 */
protected function resolve($abstract, $parameters = [])
{
  $abstract = $this->getAlias($abstract);
  $needsContextualBuild = ! empty($parameters) || ! is_null(
    $this->getContextualConcrete($abstract)
  );
  // If an instance of the type is currently being managed as a singleton we'll
  // just return an existing instance instead of instantiating new instances
  // so the developer can keep using the same objects instance every time.
  if (isset($this->instances[$abstract]) && ! $needsContextualBuild) {
    return $this->instances[$abstract];
  }
  $this->with[] = $parameters;
  $concrete = $this->getConcrete($abstract);
  // We're ready to instantiate an instance of the concrete type registered for
  // the binding. This will instantiate the types, as well as resolve any of
  // its "nested" dependencies recursively until all have gotten resolved.
  if ($this->isBuildable($concrete, $abstract)) {
    $object = $this->build($concrete);
  } else {
    $object = $this->make($concrete);
  }
  // If we defined any extenders for this type, we'll need to spin through them
  // and apply them to the object being built. This allows for the extension
  // of services, such as changing configuration or decorating the object.
  foreach ($this->getExtenders($abstract) as $extender) {
    $object = $extender($object, $this);
  }
  // If the requested type is registered as a singleton we'll want to cache off
  // the instances in "memory" so we can return it later without creating an
  // entirely new instance of an object on each subsequent request for it.
  if ($this->isShared($abstract) && ! $needsContextualBuild) {
    $this->instances[$abstract] = $object;
  }
  $this->fireResolvingCallbacks($abstract, $object);
  // Before returning, we will also set the resolved flag to "true" and pop off
  // the parameter overrides for this build. After those two things are done
  // we will be ready to return back the fully constructed class instance.
  $this->resolved[$abstract] = true;
  array_pop($this->with);
  return $object;
}

第一步:

$needsContextualBuild = ! empty($parameters) || ! is_null(
  $this->getContextualConcrete($abstract)
);

"htmlcode">

if (isset($this->instances[$abstract]) && ! $needsContextualBuild) {
  return $this->instances[$abstract];
}

"htmlcode">

$concrete = $this->getConcrete($abstract);
...
/**
 * Get the concrete type for a given abstract.
 *
 * @param string $abstract
 * @return mixed  $concrete
 */
protected function getConcrete($abstract)
{
  if (! is_null($concrete = $this->getContextualConcrete($abstract))) {
    return $concrete;
  }
  // If we don't have a registered resolver or concrete for the type, we'll just
  // assume each type is a concrete name and will attempt to resolve it as is
  // since the container should be able to resolve concretes automatically.
  if (isset($this->bindings[$abstract])) {
    return $this->bindings[$abstract]['concrete'];
  }
  return $abstract;
}

"htmlcode">

// We're ready to instantiate an instance of the concrete type registered for
// the binding. This will instantiate the types, as well as resolve any of
// its "nested" dependencies recursively until all have gotten resolved.
if ($this->isBuildable($concrete, $abstract)) {
  $object = $this->build($concrete);
} else {
  $object = $this->make($concrete);
}
...
/**
 * Determine if the given concrete is buildable.
 *
 * @param mixed  $concrete
 * @param string $abstract
 * @return bool
 */
protected function isBuildable($concrete, $abstract)
{
  return $concrete === $abstract || $concrete instanceof Closure;
}

"htmlcode">

$this->build($concrete)


/**
 * Instantiate a concrete instance of the given type.
 *
 * @param string $concrete
 * @return mixed
 *
 * @throws \Illuminate\Contracts\Container\BindingResolutionException
 */
public function build($concrete)
{
  // If the concrete type is actually a Closure, we will just execute it and
  // hand back the results of the functions, which allows functions to be
  // used as resolvers for more fine-tuned resolution of these objects.
  // 如果传入的是闭包,则直接执行闭包函数,返回结果
  if ($concrete instanceof Closure) {
    return $concrete($this, $this->getLastParameterOverride());
  }
  // 利用反射机制,解析该类。
  $reflector = new ReflectionClass($concrete);
  // If the type is not instantiable, the developer is attempting to resolve
  // an abstract type such as an Interface of Abstract Class and there is
  // no binding registered for the abstractions so we need to bail out.
  if (! $reflector->isInstantiable()) {
    return $this->notInstantiable($concrete);
  }
  $this->buildStack[] = $concrete;
  // 获取构造函数
  $constructor = $reflector->getConstructor();
  // If there are no constructors, that means there are no dependencies then
  // we can just resolve the instances of the objects right away, without
  // resolving any other types or dependencies out of these containers.
  // 如果没有构造函数,则表明没有传入参数,也就意味着不需要做对应的上下文依赖解析。
  if (is_null($constructor)) {
    // 将 build 过程的内容 pop,然后直接构造对象输出。
    array_pop($this->buildStack);
    return new $concrete;
  }
  // 获取构造函数的参数
  $dependencies = $constructor->getParameters();
  // Once we have all the constructor's parameters we can create each of the
  // dependency instances and then use the reflection instances to make a
  // new instance of this class, injecting the created dependencies in.
  // 解析出所有上下文依赖对象,带入函数,构造对象输出
  $instances = $this->resolveDependencies(
    $dependencies
  );
  array_pop($this->buildStack);
  return $reflector->newInstanceArgs($instances);
}

总结

以上所述是小编给大家介绍的Laravel服务容器的绑定与解析,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!
如果你觉得本文对你有帮助,欢迎转载,烦请注明出处,谢谢!

标签:
laravel服务容器,laravel,绑定与解析

无为清净楼资源网 Design By www.qnjia.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
无为清净楼资源网 Design By www.qnjia.com

《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线

暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。

艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。

《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。