无为清净楼资源网 Design By www.qnjia.com

牛顿摆是一个1960年代发明的桌面演示装置,五个质量相同的球体由吊绳固定,彼此紧密排列。又叫:牛顿摆球、动量守恒摆球、永动球、物理撞球、碰碰球等。

(function(window,undefined){
  window.None || (window.None = {});
  //重力加速度
  var G=9.8;
  var PI=Math.PI;
  //帧频
  var FPS=48;
 
/*
//IE角度转换
function rorateIt(node,deg){
  //取得末变形前矩形的中点
  var rect = node.getBoundingClientRect(),
  cx1 = (rect.right - rect.left) / 2, // center x
  cy1 = (rect.bottom - rect.top) / 2, // center y
  deg2rad = Math.PI / 180,//角度转弧度
  rad = deg * deg2rad ,
  cos = Math.cos(rad),
  sin = Math.sin(rad);
  var ident = "DXImageTransform.Microsoft.Matrix";
  node.style.filter = "progid:"+ident +"(M11='1.0',sizingmethod='auto expand')";
  //http://www.satzansatz.de/cssd/onhavinglayout.html
  if(!node.currentStyle.hasLayout){//在IE7中,如果没有获得hasLayout,滤镜会失效
   node.style.writingMode = "tb-rl";
  }  
  var filter = node.filters.item(ident);
  // +-------+-------+
  // | M11 | M12 |
  // +-------+-------+
  // | M21 | M22 |
  // +-------+-------+
  filter.M11 = cos;     
  filter.M12 = -sin;     
  filter.M21 = sin;      
  filter.M22 = cos;     
  //取得当前中心
  rect = node.getBoundingClientRect();
  var cx = (rect.right - rect.left) / 2;
  var cy = (rect.bottom - rect.top) / 2;
  //调整此元素的坐标系,实现CSS3 transform-origin的功能
  node.style.marginLeft = cx1 - cx + "px";
  node.style.marginTop = cy1 - cy + "px";
}
 
 
  */
  //外部函数引用
  //是否IE
  function isIE(){
    return navigator.userAgent.indexOf("MSIE")>-1;
  }
  //获取当前样式
  function returnStyle(obj,styleName){ 
    var myObj = typeof obj == "string" "myObj.currentStyle." + styleName); 
    } else { 
      return eval("document.defaultView.getComputedStyle(myObj,null)." + styleName); 
    } 
  } 
  //外部函数引用
  //图片方法
  var img=function(src){
    var img=new Image();
    img.src=src;
    return img;
  }
  //方向类,以垂直向下为0度逆时针为正
  var face=function(deg,rad){
    //0-360
    this.unit='deg';
    if(rad)deg=180/PI*deg;
    this.deg=deg;
    this.rad=PI/180*this.deg;
  }
  //矢量类
  var vector=function(size,fx){
    var cstrct=this.constructor;
    this.size=size;
    this.face=fx||new face(0);
    fx=this.face;
    this.toHv=function(){
      var h=new cstrct(Math.sin(fx.rad)*size,90);
      var v=new cstrct(Math.cos(fx.rad)*size,0);
      return [h,v];    
    }
  }
  //继承,obj:需要从矢量继承的对象,arg:arguments
  vector.extend=function(obj,arg){
    vector.apply(obj,arg);
  }
  //矢量合并方法
  vector.merger=function(arrvector){
    if(arguments.length>1)arrvector=arguments;
    var cstrct=arrvector[0].constructor;
    var i=0,ilav=arrvector.length;
    var sum=[0,0];
    for(;i<ilav;i++){
      var hv=arrvector[i].toHv();
      sum[0]+=hv[0].size;
      sum[1]+=hv[1].size;
    }
    var size=Math.sqrt(sum[0]*sum[0]+sum[1]*sum[1]);
    var fa=new face(Math.atan(sum[0]/sum[1]),'rad');
    return new cstrct(size,fa);
  }
  //力类,参数为大小和方向
  var force=function(size,face){
    this.unit='N';
    //继承自矢量
    vector.apply(this,arguments);
  }
  //加速度类
  var a=function(size,face){
    this.unit='m/s^2';
    vector.extend(this,arguments);
  }
  //速度类
  var speed=function(size,face){
    this.unit='m/s';
    vector.extend(this,arguments);
  }
 
  //刚体类,参数(body:IMG对象,m为质量)
  var rigid=function(body,m){
    //一般情况下body为一个img对象,所以暂且只有正方形或长方形两种形式
    this.body=body; 
    this.m=m;      //质量
    this.focus=(this.body instanceof Image)"left");
      //cy1=returnStyle(this.body,"left");
      var rect=this.body.getBoundingClientRect(),
      //cx1=rect.left+axis.x,
      //cy1=rect.top+axis.y,
      cx1 = (rect.right - rect.left) / 2,
      cy1 = (rect.bottom - rect.top) / 2,
      rad=face.rad,
      cos = Math.cos(rad),
      sin = Math.sin(rad);
      if(isIE()){
        var ident = "DXImageTransform.Microsoft.Matrix";
        this.body.style.filter = "progid:"+ident +"(M11='1.0',sizingmethod='auto expand')";
        if(!returnStyle(this.body,"hasLayout")){//在IE7中,如果没有获得hasLayout,滤镜会失效
          this.body.style.writingMode = "tb-rl";
        }  
        var filter = this.body.filters.item(ident);
        filter.M11 = cos;     
        filter.M12 = -sin;     
        filter.M21 = sin;      
        filter.M22 = cos;  
      }
      rect = this.body.getBoundingClientRect();
      //var cx=rect.left+axis.x;
      //var cy=rect.top+axis.y;
      var cx = (rect.right - rect.left) / 2;
      var cy = (rect.bottom - rect.top) / 2;
      //调整此元素的坐标系,实现CSS3 transform-origin的功能
      this.body.style.left=parseInt(this.body.style.left,10) + cx1 - cx + "px";
      this.body.style.top=parseInt(this.body.style.top,10) + cy1 - cy + "px";
      //CSS3
      var sdeg="rotate("+face.deg+"deg)";
      var paxis=axis.x+"px "+axis.y+"px";
      this.body.style.transformOrigin=paxis;
      this.body.style.MozTransformOrigin=paxis;
      this.body.style.WebkitTransformOrigin=paxis;
      this.body.style.OTransformOrigin=paxis;
      this.body.style.WebkitTransform=sdeg;
      this.body.style.MozTransform=sdeg;
      this.body.style.OTransform=sdeg;
      this.body.style.transform=sdeg;
    }
  }
  //刚体组合
  rigid.merger=function(){
     
  }
  //无弹性绳子类
  var rope=function(body,length,maxForce){
    this.body=body;
    this.length=length;
    this.maxForce=maxForce || Infinity || Number.MAX_VALUE;
  }
  //组合体类
  var comb=function(arrObject){
     
  }
  //单摆类
  var pendulum=function(ripe,rigid){
     
  }
   
  //类单摆
  var likePend=function(rigid,fa,time){//刚体,初始角度,摆动频率
    var self=this;
    this.rigid=rigid;
    this.body=this.rigid.body;
    this.axis=this.rigid.axis;
    this.dom=this.rigid.dom;
    this.m=this.rigid.m;
    this.rad=fa"px";
      self.body.style.top=p.y+"px";
    }
  }
   
  //世界
  None.world=function(param){
    //param:{force:[多个force对象]}
    this.param=param||{};
    this.config={
      //全局外力
      g:new a(G),
      className:'',
      width:'100%',
      height:'100%',
      left:0,
      top:-200,
      arrNav:['about','myWork','site','other','myTools'],
      imgW:60,
      imgN:5,
      sDeg:5,
      hitSound:'sounds/hit.wav',
      vol:0.1
    }
    this.init();
  };
  None.world.prototype={
    //初始化
    dom:{},
    init:function(){
      var c=this.config;
      var p=this.param;
      //dom    
      var dom=document.createElement("div");
      dom.className=c.className;
      dom.style.position="absolute";
      dom.style.width=p.width||c.width;
      dom.style.height=p.height||c.height;
      dom.style.left=(p.left||c.left) +"px";
      dom.style.top=(p.top||c.top) +"px";
      this.dom=dom;
      document.body.appendChild(this.dom);
    },
    //添加一个刚体
    addRigid:function(rigid,p){
      if(!(rigid instanceof Array)){
        rigid=[rigid];
      }
      if(!p)p=[point(0,0)];
      if(!(p instanceof Array))p=[p];
      for(var i=0,rl=rigid.length;i<rl;i++){
        p[i]=p[i] || p[0];
        rigid[i].body.style.position="absolute";
        rigid[i].body.style.left=p[i].x+"px";
        rigid[i].body.style.top=p[i].y+"px";
        this.dom.appendChild(rigid[i].body);
      }
    },
    //添加一个外作用力
    addForce:function(){
       
    },
    start:function(){
      var p=this.param,
      c=this.config;
      var shit=p.hitSound||c.hitSound;
      var sndHit=new None.sounds(shit);
      sndHit.volume=p.vol||c.vol;
      var w=document.documentElement.offsetWidth;
      var imgWidth=p.imgW||c.imgW;//图片宽度
      var imgNum=p.imgN||c.imgN; //图片数量
      var jd=p.sDeg||c.sDeg;   //最大角度
      var es=p.arrNav||c.arrNav;
      var time=p.time||c.time;
       
      var basex=w/2-imgWidth*imgNum/2;
      var jiaodu=new face(jd);
      var rig=[],ball=[],pend=[],axis=point(imgWidth/2,0);
      for(var i=0,el=es.length;i<el;i++){
        rig[i]=document.getElementById(es[i]);
        ball[i]=new rigid(rig[i],1);
        ball[i].set("axis",axis);
        pend[i]=new likePend(ball[i],jiaodu,time);
      }
      this.addRigid(pend);
      resize();
      if(!isIE())swing();
      window.onresize=resize;
       
      function hit(v){
        sndHit.play(); 
      }
      function swing(){
        var runfun=arguments.callee;
        var last=pend.length-1;
        if(p.hitSound)hit(0);
        pend[0].swing({s:1},function(){
          if(p.hitSound)hit(1);
          pend[last].swing({s:-1},runfun);
        });
      }
      function resize(){
        var w=document.documentElement.offsetWidth;
        var basex=w/2-imgWidth*imgNum/2;
        var n=pend.length;
        for(var i=0;i<n;i++){
          pend[i].moveTo(point(basex+imgWidth*i,0)); 
        }
      }  
    }
  };
   
})(window);

以上所述就是本文的全部内容了,希望大家能够喜欢。能够对大家学习javascript有所帮助。

标签:
js,牛顿摆,效果

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无为清净楼资源网 Design By www.qnjia.com

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?